cross-posted from: https://lemmy.world/post/13809164

Ignoring the lack of updates if the game is buggy, games back then were also more focused on quality and make gamers replay the game with unlockable features based on skills, not money. I can’t count the number of times I played Metal Gear Solid games over and over to unlock new features playing the hardest difficulty and with handicap features, and also to find Easter eggs. Speaking of Easter eggs, you’d lose a number of hours exploring every nook and cranny finding them!

  • jacksilver@lemmy.world
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    2 days ago

    I mean, the kids playing a switch. Consoles didn’t really get updates until the 360/ps3 era and even then it wasn’t a guarantee a game would get updates.

    That’s why there is such a big deal about release versions from back then. If a game was big enough it could get a updated physical release with some slight tweaks.

    • Tattorack@lemmy.world
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      2 days ago

      I guess if I were to specifically keep it consoles, sure. But PC gaming had Internet and games with patches. But usually games just needed… Like… One patch to balance something or fix a problem.

      The N64 was pretty experimental with some limited online features. And some time later, if I remember correctly, the PS2 had an ethernet socket.

      • MrScottyTay@sh.itjust.works
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        2 days ago

        The Dreamcast was probably the biggest exploration into the internet before modern consoles. Heck even the megadrive had a gamepass like service (Sega Channel) that would have a rotating line up of games, some even being exclusive to the service