Heya,

I am working on helping my partner approach the concept of TTRPGs. She is curious, but definitely not ready to try it with other players. As such, I am looking for a system which lets me DM for her, while making for a comfortable enough experience for a singular player.

Things I am looking for are: Should include combat that serves to support the narrative, not to slog down the pace There should be a way to include magic abilities to model a character who is a sorcerer or wizard or such. It should be open enough to help encourage her building a sense of “I can do anything as long as I can reasonably imagine it in the situation”, rather than just trying to stick to explicit options

I have started watching Me, Myself and Die recently and certainly have been enjoying the pacing, but the system used, at least in the first season, seems to be difficult to make work with a high fantasy character, which is quite important in this case.

Any recommendations? If need be, I am also happy to homebrew some stuff, as long as I feel like the balancing is easy enough to do.

Thanks for reading!

  • KoboldOfArtifice@ttrpg.networkOP
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    1 day ago

    Heya, I have been looking into Fate and have to say, I am somewhere between intense intrigue and confusion. I have already heard of Fate before since I saw people like adapting it to all kinds of general contexts to supply freestyle roleplay with some degree of structure.

    Now, as someone who is a DnD Forever DM trying to explore these options, I am feeling a little unsure in regards to how this ends up feeling in actual play. Do you think you have examples of any actual play series where the setting is a High Fantasy one? I looked it up, but I mainly find things in more modern settings, which is fine, but I feel like I’d have an easier time if I saw someone tackle something closer to my goals.

    • jjjalljs@ttrpg.network
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      1 day ago

      I’m very much “old man yells at cloud” so I don’t really watch actual plays or consume podcasts, but the fate site has a list: https://fate-srd.com/actual-play

      I can’t speak to their quality, but there’s a bunch on that list.

      The game should feel different than DND. Players have a lot more control, and that kind of affects every aspect of the game. DND tends to put everything on the DM, and players can only do stuff in character. a fate player can be like “I want to spend a fate point to say the king is in fact looking for a witch to hire” or “I wanna declare a story detail: the farm is run by a family of loyalists, so I’m a loyalist they will hopefully see me as a friend”. That plus the ways to change rolls and outcomes makes for a different game. And the lack of focus on minutia like distance and spells per day.

      Happy to go on about fate if you have questions!