Ten Candles is an amazing game, but it is a one-shot, not for campaigns. Everyone dies at the end of the game. Period. It is the journey toward that inevitable end when everything goes dark that makes it so good.
BLAMM67
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Joined 2 years ago
Cake day: June 22nd, 2023
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This kind of thinking is wasteful. Every d20 has a finite lifespan. It was created, and it will, at some time in the future be destroyed, as all things are. That means it has a finite number of rolls in its lifetime, with an equal distribution of all possible outcomes. When you “practice roll” and get a nat 20, you have wasted one of the limited number of nat 20s that die has in it. Think of the 20s. Don’t practice roll.
I don’t think fluff should be considered unnecessary. A teddy-bear without fluff is just an empty bag. In a game, the fluff fills out the world, giving it form. It’s needed by both rules heavy and rules lite games. My term for rules lite games is usually “cinematic”. In these game, the story and the narrative take precedence over number crunching or rules lawyering, just as movies often ignore what is “real” in favor of what is “cool”.