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Joined 2 years ago
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Cake day: July 7th, 2023

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  • For first timers? None of them.

    Make up a basic introduction quest.

    How did the players meet each other? Why are they adventuring together? What are these characters all about?

    If you can get the players to connect with their characters right off the bat, they’ll be much more likely to come back for session 2.

    I like to start them in a small town of little consequence. Throw in everyday challenges, like a tavern bully, or “we need $X by end of day”. I might have some ideas of buildings and people in the town, or some low level monsters to fight, but keep it casual. Let the players guide you at first.

    If you force them to push through a pre written quest that assumes they already have a grasp on the game, they aren’t going to find the clues that the rest of us would think are pretty obvious. I’ve tried it before, thinking “if I give them a professional module, they’re getting the best experience,” but I had to hold their hand and pretty much tell them what to do, and nobody felt like they were playing their character, it was more like sitting through a Disney interactive ride. They were just watching it go by and waiting for me to tell them what should happen, and I don’t think we even finished the quest.

    Let them be silly, let them experiment and learn that they can do things here that they can’t in real life, but their choices will have consequences.

    Good luck! Have fun!


  • A good way to find out is to look it up on eBay. Someone’s probably selling one right now. See what that’s going for, and jot down any details they mention on the listing. If their listing mentions a year, edition, or other clarifying detail, check to make sure yours matches theirs, and if not, just keep record of which version yours is.

    Then go to the Google. Ask it how much you can get for “your version”. If there’s a market for it, it should point you on the right direction.