Both are important, even if everyone is getting lots of action (feels fast), if combats end up needing to be split between multiple sessions, people are going to complain that the story isn’t moving or that they have been stuck in combat forever. If people are waiting 30+ minutes for their turn, they are going to stop paying attention and do something else while waiting.
Both are important, even if everyone is getting lots of action (feels fast), if combats end up needing to be split between multiple sessions, people are going to complain that the story isn’t moving or that they have been stuck in combat forever. If people are waiting 30+ minutes for their turn, they are going to stop paying attention and do something else while waiting.