cross-posted from: https://lemmy.world/post/13809164
Ignoring the lack of updates if the game is buggy, games back then were also more focused on quality and make gamers replay the game with unlockable features based on skills, not money. I can’t count the number of times I played Metal Gear Solid games over and over to unlock new features playing the hardest difficulty and with handicap features, and also to find Easter eggs. Speaking of Easter eggs, you’d lose a number of hours exploring every nook and cranny finding them!


Except there WAS online play. Since like the 90s. RTS games especially had online tournaments. Also, LAN parties used to be epic.
Games DID receive updates when needed. Internet speeds were slow, so it was expected that when you bought a game you got the game after installation, and not a day one patch that barely fixes anything.
As for the other kinds of updates; games got expansion packs. As the name would suggest, they expanded the game. Sometimes quite drastically.
Saves still corrupt to this day in brand new AAA releases.
I mean, the kids playing a switch. Consoles didn’t really get updates until the 360/ps3 era and even then it wasn’t a guarantee a game would get updates.
That’s why there is such a big deal about release versions from back then. If a game was big enough it could get a updated physical release with some slight tweaks.
I guess if I were to specifically keep it consoles, sure. But PC gaming had Internet and games with patches. But usually games just needed… Like… One patch to balance something or fix a problem.
The N64 was pretty experimental with some limited online features. And some time later, if I remember correctly, the PS2 had an ethernet socket.
The Dreamcast was probably the biggest exploration into the internet before modern consoles. Heck even the megadrive had a gamepass like service (Sega Channel) that would have a rotating line up of games, some even being exclusive to the service
You’re thinking of a different time.
I don’t think so. The kid is playing a Nintendo Switch and called the other guy “dad”.
So “dad” must be around my age. So he was a kid during the 90s, and so would stand to reason he’d game on N64, PSX, Windows 98, and onward.
My kid plays switch and I grew up in the 80s. I think he’s talking more dos/windows 3.1 times, Super Nintendo, maybe Sega genesis/mega drive times, where many games did not have saves. I remember playing sonic and when you ran out of lives, that was that. When I bought X-Wing, it came with a massive manual.
But whatever, it’s a comic about nostalgia. People will always be nostalgic about their own childhood.
I dunno, man. That kid is looking pretty tiny. I don’t know about you, but most people get a kid before they turn 50.
Also, the dad in the comic is clearly holding a PSX controller.
Yes, you’re right on the internet, of course. The artist has no idea what they’re talking about, should delete their comic and hang their head in shame. Good job. You win 1 internet point.
PSX games had saves on memory cards, the generation of consoles before that often didn’t.
I have a bunch of consoles around from that era. My oldest systems are 8bit Master System. If saving was an option, it was you writing down a code in between levels.
Pretty sure the SNES/Super Famicom had a bunch of games come out with saving onto the cartridge, which predates the N64 and PSX.
Yeah, so, not sure how accurate this list is, but it looks like all the big named RPGs had saves, and all the first party Nintendo titles also had saves.