• sexybenfranklin@ttrpg.network
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    4 days ago

    I mean, I think “very” in the title is a stretch. It’s Pathfinder 2e’s feat-centric system but without multiclass restrictions. Which is fine, but Wildsea did it better and doesn’t encumber you with levels (though I have problems with its advancement system).

    Very much a “Wow, Brandon Sanderson. I guess I hadn’t ever thought about leveling in that specific way before.” moment. Nothing really revolutionary unless you locked yourself in the D&D dungeon already.

  • Susaga@sh.itjust.works
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    4 days ago

    The way they describe it, it’s still pretty similar to D&D. Level 1 to 20, gain a feature every level, features gained in order, multiclass to get more control over your features… Yeah, that’s D&D.

    • Zagorath@aussie.zoneOP
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      4 days ago

      It’s hard to say based on this article because it’s a little vague, but the sense I get is that it’s more like Pathfinder with feat trees, except that every ability comes from a feat (no class abilities) and you get a class feat every level. It sounds noticeably different from D&D, while still very much being a class-based system unlike games like M&M or CoC which use a point-based or skill-based system.

      • Susaga@sh.itjust.works
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        4 days ago

        Saying it’s not like D&D because it’s more like Pathfinder is not a great argument, considering Pathfinder is essentially a split branch of D&D. And since the headline lists both D&D AND Pathfinder, it’s still wrong.

        • Zagorath@aussie.zoneOP
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          4 days ago

          Sure, but I’m not just saying it’s “like Pathfinder”, I’m saying (again, based solely on the vague limited wording in this article) it sounds like a very specific variation of Pathfinder that is not how Pathfinder itself works; it’s just easier to describe in terms of Pathfinder lingo.

          The fact that it says it “handles classes” instantly tells us it’s a classy system, so on that basis alone it’s going to have a lot of resemblance to classy systems like D&D and Pathfinder. Saying that it doesn’t handle classes very differently is a bit like saying xiangqi doesn’t handle its pieces very different from chess because they both uses pieces that move around a board capturing other pieces. It might be technically accurate in some sense, but it’s not a very helpful comment.