kinther@lemmy.world to Dungeons and Dragons@lemmy.world · 21 days agoMurderhoboslemmy.worldimagemessage-square9linkfedilinkarrow-up10arrow-down10
arrow-up10arrow-down1imageMurderhoboslemmy.worldkinther@lemmy.world to Dungeons and Dragons@lemmy.world · 21 days agomessage-square9linkfedilink
minus-squareteft@piefed.sociallinkfedilinkEnglisharrow-up0·edit-221 days agoHow my barbarian solves the murder by percussive questioning. Who are you working for??? :
minus-squareRed0ctober@lemmy.worldlinkfedilinkarrow-up0·21 days agoThat’s how my players solve locked doors, too
minus-squarekinther@lemmy.worldOPlinkfedilinkarrow-up0·21 days agoIn all fairness, smashing a door open just -feels- good.
minus-squareteft@piefed.sociallinkfedilinkEnglisharrow-up0·edit-221 days agoDoors have weakness to my axe or hammer
minus-squarejaybone@lemmy.ziplinkfedilinkarrow-up0·21 days agoNo but you have to get the key. From the skeleton. Back in the village. No, the other village. I’m going for a smoke break. Put my guy on a cart and drag him around. Or just leave him there. I don’t care.
How my barbarian solves the murder by percussive questioning.
Who are you working for??? :
That’s how my players solve locked doors, too
And a fair number of unlocked ones too.
In all fairness, smashing a door open just -feels- good.
Doors have weakness to my axe or hammer
No but you have to get the key. From the skeleton. Back in the village. No, the other village.
I’m going for a smoke break. Put my guy on a cart and drag him around. Or just leave him there. I don’t care.