I bet someone has compiled a list of common video game tropes people try to bring into tabletop games. “Expecting a merchant to buy the blood soaked armor without questions” would definitely be on there.
“Sleeping to regain hit points, multiple times a day, even when in a high speed chase” is up there for me.
If I ever play D&D again, I think I’m going to spend a lot of time in session 0 getting on the same page about if we’re playing D&D as a resource management game, or as a wacky hijinks game. So many people want to play the latter, but expect a long rest to be as easy as it is in video games.
“I’m out of spells! Can we long rest?”
“You’re out of spells after casting nearly every single round of combat in the past 3 fights, and you want to chill out for 8 to 16 hours here, in the court of the evil duke’s castle, while he’s working on a ritual to summon a demon lord in a few hours?”
I mean, I kind of get it. The game is set up so you have all these cool toys. Of course you want to use them. That conflict is why I dislike per-day resources.
Thankfully in PF2E, PC’s only get half of most item’s value when selling to merchants RAW. I like to use this as an explanation, especially to new players
What is half the value of “a leather jerkin, soaked and blood and gut-juice, with two arrow sized holes and one axe sized hole”? Zero? Or perhaps a negative value because having it makes the owner look guilty of murder?
I think I had a dm once say like “the armor didn’t work for the last bloke, why would I want it?”
If it’s composite armor like a lamellar, coat of plates, or brigandine then it can be disassembled for the plates and reassembled. Making iron plates was rather expensive for most of the Middle Ages.
And if it’s chainmail, you just shake it until all the crud and rust is rubbed off and patch the holes.
Plate would be significantly harder to get back to original condition from damage, and cloth armor and padding such as gambesons would be a lost cause
Good time for a crusty witch that scams the players and tries to harm them when they leave
Or she employs the old ‘secretly give them a gold eating coin’ trick. Momentary gain for eternal torment.
Ah, Dave’s slop shop, where you can exchange loot for rations. He’s got a pot of bubbling liquid, about the same color as the swamp itself.
I hope it’s pea soup!
You misspelled it but it is.
Spoiler: the whole swamp is pea soup, the pot is not.
Shrek needs armaments for his latest excursion
That’s when you reward your greedy players with a hag and a booth full of cursed items.
You can always encounter a traveling salesman. He will buy your stuff for cheap and sell you useful overpriced trinkets and exotic snacks.
“Welcome to Swamp Swap! We buy and sell anything that floats.”
Lets see if this rusty armor floats then.