• MimicJar@lemmy.world
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    16 hours ago

    I defer to Miracle Max on this one,

    One minute after death it’s quite a corpse yet, just a creature with no hit points or death saving throws.

  • Archpawn@lemmy.world
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    1 day ago

    There are two fun things you can do with D&D. You can be pointlessly pedantic with the rules, and you can play. As long as you don’t do both at once you’re good.

  • starman2112@sh.itjust.works
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    In my campaigns, Mystra does not take kindly to pedants or loophole researchers. A spell does what Mystra allows it to do, and you cast what Mystra allows you to cast

    Mfs gotta remember that magic is a person, and that person can get annoyed

    • jounniy@ttrpg.networkOP
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      1 day ago

      That’s a weird way of saying that she does not like Wizards. Because if you study something enough, you are bound to find loopholes.

      • Archpawn@lemmy.world
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        1 day ago

        And then you’ll figure out how to cast a 12th level spell to steal the power of a god. Mystra learned her lesson the hard way.

        But if you want to play RAW, go ahead. Oh, you died and you want to be brought back to life? Sorry, the spell targets a “creature that died in the last minute”, and now that you’re dead, you’re an object.

        • ITGuyLevi@programming.dev
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          1 day ago

          I mean that outlook, while it’s cool for your campaign, it would make raising the dead (to fight for you) pretty difficult as I thought most animate dead type spells required a dead creature to animate and wouldnt work with an object, otherwise people would just make small effigies to animate instead of summoning the dead in battle.

          • Archpawn@lemmy.world
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            18 hours ago

            Animate Dead targets a pile of bones or a corpse of a Medium or Small Humanoid. Create Undead targets corpses of Medium or Small Humanoids. Danse Macabre targets Small or Medium corpses. And you could technically use Animate Object, which targets objects, or True Polymorph, which can target either. Finger of Death and Negative Energy Flood both target a creature, but they just bring back the target as undead if the attack kills them.

            But if you really get into it, the game has way too many assumptions to be played RAW. There’s no rule that you can’t walk through walls. There’s no rule that when you’re reduced to zero hitpoints you become an object or get transported to an afterlife dimension or otherwise can’t take actions (assuming you die instantly and don’t become Unconscious). Some weapons require two hands, and nobody can use them because none of the races are described as having hands. Thri-kreen have four arms, but no mention of hands at the end of them. You also need one hand to wield one-handed weapons, but this doesn’t come up because no weapons are described as one-handed. And sometimes the rules contradict. There’s a rule that in the case of a contradiction, the more specific rule applies, but that just adds yet another contradicting rule.

        • jounniy@ttrpg.networkOP
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          23 hours ago

          No I don’t want to play RAW. I just don’t want in game solutions to out of game problems. Just (and I know that this will seem extremely absurd, but hear me out!) talk to your players about it like a normal person and make it clear before you start to play.

          • starman2112@sh.itjust.works
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            18 hours ago

            I mean it’s tongue-in-cheek, and it’s never really been a problem at my table. Just a fun way to remind casters not to argue about specific wording interpretations in spells, and take them as their most obvious meaning

            Now, if a caster comes up with something clever, they can make an Intelligence (Persuasion) check to see if Mystra will allow something. Just don’t tell Mystra how her own body works

            • jounniy@ttrpg.networkOP
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              17 hours ago

              Okay. But do you actually allow any use of the spell that’s not as originally intended? Because some things are technical applications of the rules which rely on rules working as intended but still in very specific way without breaking the game at all.

              • starman2112@sh.itjust.works
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                17 hours ago

                Sure. The line is somewhere between “I cast minor illusion to make an image of a cabinet, and hide inside of it” and “I cast Shape Water to freeze that guy’s blood.” In the former case, the spell never says I can’t hide inside the illusory object. Clever, useful, not game-breaking. In the latter case, the spell says a creature can’t be inside the water, but it never says the water can’t be inside the creature! Bad, shame, you lose all your spell slots until the next long rest

                • jounniy@ttrpg.networkOP
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                  16 hours ago

                  The last one is actually covered by it I’d say, because (as by rules of spell targeting) you cannot see the blood and furthermore (as confirmed by “Water breathing” not working in wine) spells that affect water really only affect water and that’s it.

                  I know you mean it as a joke, but in my experience, punishing a player for trying to find out what you will and won’t allow them to do is a good way to get players that don’t want to be creative. Just tell them that you will not allow it. (Also… poor Mystra for having to waste that much divine power on someone trying to use spells in a way it can’t be used in anyway.)

                  If everyone at your table is habilitated fun, then… well, have fun, but I’d advise against it.

      • starman2112@sh.itjust.works
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        19 hours ago

        Finding loopholes is one thing, focusing on finding them so that you can “erm actually” a god is another. A wizard is bound to wonder if lungs count as an open container. A wizard who asserts that they are and doesn’t take no for an answer is gonna get his spell slots sapped for a bit

        • jounniy@ttrpg.networkOP
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          17 hours ago

          That one does not work RAW either way, because lungs are not an open container.

          But I never said I wanted to actually exploit this in a game. You can’t really exploit this one even if you want to, because it’s bound to be extremely specific. I just wanted to point out the weirdness.

  • JackbyDev@programming.dev
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    20 hours ago

    D&D’s invisibility rules are goofy. At least in 5e (2014 edition, groan) you always get advantage if you’re invisible and attacking someone. Even if they can see you. The invisibility condition is worded like “you get advantage on attacks” instead of “Since you’re hidden, remember you get advantage on attacks”.

  • erin@piefed.blahaj.zone
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    18 hours ago

    What a weird technicality to get caught up on. Disintegrate destroys wall of force. RAI over RAW any day. It makes absolutely no sense that you can’t shoot a disintegrate wherever you want. If you’re so worried about the wall being invisible, then target something behind the wall. It’s a ray, and it hits the wall, and both spells explicitly say the wall is destroyed. Disintegrate also explicitly can target walls of force, even though it has the “target you can see” caveat. If a player tries to use the explicit counter to wall of force against it and you catch them on a technicality, you’re harming the collaborative story.

    Don’t exploit poor wording when the intent of both spells is clear. No one wants a DM rules lawyer.

    • jounniy@ttrpg.networkOP
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      I never said I wanted to exploit it. I just pointed it out because it was very funny to me.

  • Skua@kbin.earth
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    2 days ago

    I suppose you could cast see invisibility or true seeing first? But… yeah if I’m GMing you can just target the invisible wall, fuck that. Same goes for how RAW it’s nearly impossible to destroy the red layer of a prismatic wall because every spell that deals cold damage explicitly only targets creatures

        • AnarchistArtificer@slrpnk.net
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          I don’t get it. Can you explain?

          Edit (literally 10 seconds after submitting my comment): is the problem that a literal reading of this would suggest that even if more than one creature is caught in the cone, only one takes the damage?

          On a tangenty note, this is one of the reasons I find board games and TTRPGs super fun: DnD 5e has a lot of these kinds of problems (which is why there’s so many sage advice clarifications), but even in more precisely written games, the interplay between Rules as Written (RAW) and Rules as Intended (RAI) is super interesting, because we have no direct way of accessing RAI. Even when the games designers chip in with clarifications, as with Sage Advice, all that does is give us more RAW to interpret. All we can do is guess at the RAI, which sometimes means actively ignoring the RAW.

          It’s also cool to see how that tension manifests from the game design angle. I have a couple of friends who have either made board games, or written TTRPG books. Whether you’re the reader or the writer, the one constant is that words are slippery and unreliable, so there will always be a gap between RAW and RAI

          • ShinkanTrain@lemmy.ml
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            2 days ago

            The problem is that the RAW implies only things considered creatures caught in the area take damage.

            That would also mean Fireball only does damage to creatures, and everything else is just ignited and only if they’re flammable? Worst game ever.

            Edit: Wait a minute. Player Handbook, Chapter 8

            Characters can also damage objects with their weapons and spells. Objects are immune to poison and psychic damage, but otherwise they can be affected by physical and magical attacks much like creatures can.

            Am I missing something here? Why isn’t Prismatic Wall affected? Are walls not objects?

            DMG, page 246 mentions walls specifically:

            Use common sense when determining a character’s success at damaging an object. Can a fighter cut through a section of a stone wall with a sword? No, the sword is likely to break before the wall does.

            Common sense, my worst nemesis 😔

            • cjoll4@lemmy.world
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              2 days ago

              I’m going to preface this by saying I am 100% in favor of using common sense, and I have always allowed players to damage objects with spells as long as it makes sense. For example, I probably wouldn’t let a player “inflict wounds” on a locked door, but I would happily let them “thunderous smite” it.

              But in the spirit of this thread, if we’re applying a rigidly narrow interpretation of the rules as written, a spell only does what its description says it does. Cone of Cold does not say it damages objects. It says it damages creatures that fail a saving throw.

              Yes, Chapter 8 says “Characters can also damage objects with their weapons and spells” - and indeed they can, if they use a suitable spell such as Fire Bolt or Shatter which can damage objects according to its spell description.

              Again, that’s Rules Lawyer Jesse Pinkman talking, and does not represent my own beliefs or opinions.

    • Carl [he/him]@hexbear.net
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      I’ve never liked arbitrary spell targeting restrictions. I say if you want to fire blindly around cover or into a fog cloud you should be able to. It doesn’t come up very often and because it’s easy for players to understand that they’ll have a very high chance of missing and losing the spell slot.

      • Wildmimic@anarchist.nexus
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        2 days ago

        I think spells that target the spirit of a target shouldn’t be able to be fired blind - that’s what i would let it depend on. A cold ray doesn’t need a visible target, but everything mind affecting that is not AoE will need it.

      • Skua@kbin.earth
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        2 days ago

        Most of the time I think it’s because the spell calls for a saving throw and there isn’t a mechanic for what a wall’s Con save ought to be. That’s not a unsolvable problem by any means, but I assume that’s why the restrictions exist

        But yeah, going with the flow at the table is much more fun. We can bodge a solution here. Roll it as a spellcasting attack for now

        • jounniy@ttrpg.networkOP
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          Funnily enough, Shatter actually has a very easy solution: Objects just take the damage and that’s it.

        • Cethin@lemmy.zip
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          2 days ago

          In this case, it’s a fucking wall. Just ignore the saving throw and roll for damage. It’s not going to dodge your attack or anything like that.

          For blind firing, yeah. You need to do something else. Maybe roll to see if/what they hit, then the target makes the saving throw if it makes sense.

          • Skua@kbin.earth
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            1 day ago

            If I was doing it that way (which would be fine in my opinion) I’d want to do the same for other attacks like the fighter swinging a flametongue sword at whichever layer it is that needs fire damage. I just suggested the attack roll version because it brings it into line with other approaches

      • jounniy@ttrpg.networkOP
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        2 days ago

        I actually think it’s a fair restriction for spells that require sight. It imposes a somewhat interesting limit on casters, especially since a lot of spells still do something on a miss.

      • Cethin@lemmy.zip
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        2 days ago

        To be pedantic, the issue is actually caused by precise wording. The wording is so precise it limits it too much. The wording is too precise, and inaccurate.

        • jounniy@ttrpg.networkOP
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          1 day ago

          To be very pendantic, it’s the other way around: The wording as very precise at describing both spells, but quite vague at describing their interaction. That’s what leads to the problem.

          • Cethin@lemmy.zip
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            1 day ago

            I would say that’s a lack of accuracy, not precision. If it was less precise than it’s work on more things, and be less focused on one particular thing. If it’s more accurate than it is better at describing all targets.

            Precision: Is your grouping tight.

            Accuracy: Are you aiming at the target.

            Precision without accuracy is you very narrowly describe what it does, but you miss the desired target (the player being able to use the spell in a reasonable way).

    • Jerkface (any/all)@lemmy.ca
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      2 days ago

      If you can target an invisible wall, it introduces a lot of ways for things to go wrong. The spell caster is taking elements on faith and making assumptions, and those can be subverted…

  • No_Money_Just_Change@feddit.org
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    2 days ago

    I would go line of fire logic.

    You theoretically can not target the wall, but you can target something on the outerside and will then hit the wall instead

    • Archpawn@lemmy.world
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      If there’s a line of effect between you and the target, no matter how circuitous it is, the target is hit. If there isn’t one, it has total concealment and can’t be targeted. If you’re going to ignore RAW and play like a reasonable person, just let people target the wall.

    • jounniy@ttrpg.networkOP
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      2 days ago

      As I have said in another comment, that is RAW not what would happen:

      “You can’t even cast it on something behind the wall, because you cannot target something (or someone) with a spell if they are behind total cover. Total cover is created by being behind completely behind an obstacle (like a wall). This counts even if the obstacle is invisible.”

      Furthermore, because if you chose an invalid target for a spell, you’d still expend the spellslot but there would be no effect. So you actually spend a sixth level spell a lot to achieve nothing."

      It’s very much not RAI I’d say and I would likely handle exactly like you described, but the RAW was so wonky that I wanted to make the meme when I found out about it.

      • vithigar@lemmy.ca
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        2 days ago

        “Specific overrides general” is RAW though, and the spell description of Wall of Force calls out that exact spell interaction as a way to destroy it.

        • Archpawn@lemmy.world
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          1 day ago

          It just says you can cast it on a creation of magical force, such as the wall created by Wall of Force. It does not say that you can do it without first casting See Invisibility.

          Though would that work? The wording in Disintegrate lists a creature or object separately, implying a Wall of Force is neither. Since See Invisibility only lets you see creatures and objects, it wouldn’t let you see a Wall of Force.

        • jounniy@ttrpg.networkOP
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          2 days ago

          The wording simply says “a disintegrate spell”. It does not say what it has to be cast on or wether it continues to travel towards the real target afterwards. But the implication clearly is that you have to hit the wall. Thus, RAW, even with specific overriding general, you cannot target the wall because it is invisible (nothing in its spell description states otherwise) and you can’t target space behind the wall, as it is behind cover.

          • vithigar@lemmy.ca
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            In order for the specific circumstance called out by the disintegrate spell description to be possible it requires a violation of the general case, yes. That is literally the point of the “specific overrides general” rule.

            One of two things must be true for disintegrate to be able to destroy a wall of force:

            1: The Wall is targetable by disintegrate.

            2: Objects on the far side of the wall are targetable by disintegrate and the wall gets in the way.

            For “specific overrides general” to hold a DM must rule that one of these is the case, otherwise the extremely specific interaction called out in the disintegrate spell description is impossible.

            Of course as DM you can rule that this is not the case and disintegrate does not destroy a wall of force, such is the prerogative of a DM, but I am firmly of the opinion that such a ruling is not RAW.

            • jounniy@ttrpg.networkOP
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              1 day ago

              No it doesn’t need to. As there are methods to see invisible creatures or objects, you could very well rule that you need to make use of one of those effects to use this part of the spells capabilities.

              • vithigar@lemmy.ca
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                1 day ago

                Oh, true. It had slipped my mind that see invisibility allowed you to see things that were innately invisible and not just things magically made invisible.

                Well now I just look foolish!

      • bouh@lemmy.world
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        2 days ago

        I guess you’re talking about 2024 rules? Because old 5e rules are different and don’t have this flaw.

  • MrFinnbean@lemmy.world
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    1 day ago

    Not going to lie. People who argue for rules like Jesse in the meme, makes me not want to play D&D.

    • ITGuyLevi@programming.dev
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      Personally I used to love it, if the DM did that it inspired players to play; usually whoever had theage would say something like I can’t destroy what I can’t see and the the fun starts… Someone throws flour from their pack at it (or dirt, oil, something to make the invisible object visable in another way).

      I haven’t played in over 20 years so I’m sure it’s changed a lot but that kind of stuff was fun to me.

      • MrFinnbean@lemmy.world
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        I understand where you are coming from, but it think there are plenty of opportunities for improvisation and creative solutions without the need to start splitting hairs about specific wording.

        • ITGuyLevi@programming.dev
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          24 hours ago

          I feel that people not following the wording kills a lot if the experience, obviously the DM is god and makes final calls but, some stuff kills it. I remember playing with one guy that wanted every fight to be epic but he didn’t really understand the wording in the monster manual so he would constantly throw huge battles at us and underpower them or just play them weird (like dragons that aren’t smart despite their int score). Before ever seeing level 15 our characters could have taken out God’s with the gear and crap he had given us.

          Fun memories though so I guess it really doesn’t matter, it’s all about how you like to play.

  • Gutek8134@lemmy.world
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    I’d argue you can ‘see’ the wall if you place something on it, like:

    • your hand
    • your frontline’s hand (or some other body part)
    • a ghost’s hand
    • flour, dust, tar, enemies’ blood, coughing syrup, and other things that could stick to the surface
    • gecko, spider, and other creatures that wouldn’t fall off; probably also your familiar; dhampir and a high level monk should work, too
      • TeamAssimilation@infosec.pub
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        How about blind or very sight-impaired characters? Could they “see” the wall as they “see” everything, by touching/perceiving it? That’s as well as they can see anything.

        Is seeing the same as visualizing? Because the cloud’s shapes and height clearly give you an idea where a mass of air with certain common characteristics is, where it starts, and where it ends.

        • Lumisal@lemmy.world
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          It would be kind of neat that you would have to learn to see what can’t be seen to destroy something like force wall, because that would mean the blind would actually be better casters.

        • Lumisal@lemmy.world
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          Actually that’s us seeing light.

          Edit: specifically, the light wavelength that remains at passing through the atmosphere. We’re but seeing the air still, we’re just seeing the color that makes it through to us. Saying that’s the air itself would be like saying you see the cities filtration system by looking at the clean water that comes from a faucet.

          A better example of actually seeing air would be to freeze it, and seeing the literal frozen air.

          • hikaru755@lemmy.world
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            21 hours ago

            Responding to your edit:

            You’ve got it the wrong way around. What you see at sunset, the reds and yellows, that’s the sunlight being filtered because those wavelengths make it through stronger. Your argument would hold there, if we do not count seeing filtered light as “seeing” the filtering material. (Although even that I’d question - if you hold a colored piece of glass against a light source so it’s entirely backlit, would you say you’re not seeing it?)

            But the blue sky is not that. It is the air molecules being illuminated by light coming from somewhere else, and bouncing that light back into your eyes, with a bias towards blue wavelengths. If that does not count as “seeing” air, then you also can’t actually “see” fog, it’s the same mechanism.

          • Cethin@lemmy.zip
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            2 days ago

            That’s what seeing is. Light. You can’t actually directly observe the atoms that make something up. You can see the light that is reflected/emitted from that object.

    • jounniy@ttrpg.networkOP
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      I’d argue that RAW the wall is still invisible. You now just have the means to pinpoint it’s location.

        • baahb@lemmy.dbzer0.com
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          Technically it only refers to visible creatures. Objects doesnt have the adjective visible.

          Unlikely, but a particularly bull headed person could read this as though detect magic could identify invisible objects.

          • jounniy@ttrpg.networkOP
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            That depends on interpretation of the sentence structure. It could mean “any visible [creatures and objects]” or “any [visible creatures] and objects”.

          • squaresinger@lemmy.world
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            2 days ago

            I’m kinda surprised how vague many of the DnD rules are written.

            Didn’t they have a rules lawyer at hand when writing these?

      • Gutek8134@lemmy.world
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        I’ve specifically focused on means that don’t require a spell slot to use. Left familiar as an exception because people like to have them anyway and it can be ritual cast.

      • Archpawn@lemmy.world
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        Usually not when actually playing, though sometimes it can be. For example, by RAU, if you cast Imprisonment (Slumber) on an elf, they’ll be immune to the part that makes them sleep, but still get immunity to aging and hunger. It’s not OP for a ninth-level spell, and it has interesting worldbuilding implications, so you can just run with it.

        • jounniy@ttrpg.networkOP
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          21 hours ago

          As hilarious as that is, are you sure that being immune to the form of imprisonment doesn’t just make the spell fail?

          • Archpawn@lemmy.world
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            13 hours ago

            Fey Ancestry just says magic can’t put them to sleep. It doesn’t cancel all magical effects that include putting them to sleep.

            But it’s more complicated than that. Imprisonment has the phrase “While affected by this spell, the creature doesn’t need to breathe, eat, or drink, and it doesn’t age.” So, if you get rid of the only other effect (sleeping), does that mean they’re not affected by the spell, and thus they do need to breathe, eat, etc.? Or does the spell affect them, because it still makes it so they don’t need to eat, breathe, etc.?

            Though you could argue that that’s not the only effect of the spell. It also makes it so that you’ll be detected by Detect Magic. Being an elf doesn’t stop that, so you still won’t need to breathe, eat, etc. Unless someone casts Nystul’s Magic Aura.

  • MimicJar@lemmy.world
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    2 days ago

    What would happen if the disintegrate spell targeted a creature or object but a wall of force existed between them? I’m guessing it would just destroy the wall and then continue onward to the target?

    • Archpawn@lemmy.world
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      1 day ago

      If they don’t have total cover, they’re hit. Nothing says that disintegrate needs line of sight. If they do have total cover, they can’t be targeted.

    • jounniy@ttrpg.networkOP
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      2 days ago

      No. If we assume that you have to target the wall it would at the very least stop after destroying the wall.

      But by RAW, you can’t even cast it on something behind the wall, because you cannot target something (or someone) with a spell if they are behind total cover. Total cover is created by being completely behind an obstacle (like a wall). This counts even if the obstacle is invisible.

      Furthermore, if you chose an invalid target for a spell, you still expend the spellslot but there will be no effect. So you’d actually spend a sixth level spell a lot to achieve nothing.

      I would not recommend doing it this way, but that’s what the rules say.

      • maniclucky@lemmy.world
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        2 days ago

        And this is why my group is ok saying “that rule is profoundly dumb” and ignoring it while suspecting Crawford of being involved.

        • Aielman15@lemmy.world
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          2 days ago

          Crawford also rules that See Invisibility doesn’t remove the advantage/disadvantage on attack rolls because it doesn’t say so in the spell’s effect, so… Yeah, I always ignore what he says.

        • jounniy@ttrpg.networkOP
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          1 day ago

          That one has nothing to do with Crawford far as I’m aware. It’s just plain stupid interaction of several rules. You are definitely intended to be able to just cast disintegrate on the wall.

          Some rules are intended in a certain way and just handled poorly. The above case is (I personally think) one of them. Others are actually intended to work a certain way because of designing aspects (like verbal components having to be said at a normal volume) but people simply decide to ditch them anyway, because they like something else better. Both are valid, but they are different.

          • maniclucky@lemmy.world
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            2 days ago

            I didn’t actually know it was or wasn’t Crawford, just that such a terrible ruling is very much his brand.

            • jounniy@ttrpg.networkOP
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              2 days ago

              He actually has some totally based rulings too. Those just don’t stand out amongst the profoundly dumb ones.

        • Skua@kbin.earth
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          2 days ago

          Ironically here, Crawford actually thinks that the text of disintegrate does in fact permit you to target a wall of force that you can’t see. I don’t quite understand how he thinks it says that, but it does at least confirm the intention

          • AnarchistArtificer@slrpnk.net
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            2 days ago

            Rulings like this annoy me. Like, if he had said “the spell is poorly written, because our intention is that a wall of force can be targeted by disintegrate, but you’re right that that’s not what the spell descriptions say”, then I’d be able to respect that a lot more than what you describe him saying.

            Words are a slippery beast, and there will always be a gap between Rules as Intended and Rules as Written. Good game design can reduce that gap, but not if the designers aren’t willing to acknowledge the chasm they have created

            • jounniy@ttrpg.networkOP
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              2 days ago

              I know that this may be a bit of a gap, but it’s a general problem of our society nowadays: Admitting a mistake is unpopular and can be used by others to say “See: even you acknowledged that you were wrong there.”, so people only rarely do it. (Especially politicians, stars and corporations/corporate representatives.)

    • Jarix@lemmy.world
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      2 days ago

      Line of effect vs line of sight

      What is the effect of disintegrate? It’s it a force/object that travels from the caster to the target? Or does the effect happen at the object.

      does the spell require an attack roll? That could also be a clue

      • MimicJar@lemmy.world
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        1 day ago

        A thin green ray springs from your pointing finger to a target that you can see within range.

        And no attack roll. Which is why I would rule the wall at the very least is destroyed, possibly continuing on.