I’d let the druid have it everytime. The druid could use either version and my fighters would scoff at a silly 1d6 weapon. Not even a martial weapon.
This is the plot of Soul Calibur lmao
At least with op staff you’d have people to answer the phone and arrange party logistics.
Hunter weapon tbh
Years ago I kept having this argument with the party fighter. I was playing a rogue. He had some sort of magical lens with a bonus to find traps. I was like, “let me use that so I can find traps better. You can’t even find traps with a DC above 20, rules as written. That’s a rogue class feature. With the lens I’d be getting like 27 if I take 10.”
He was like “no. It’s mine. I found it.”
Like, my guy. We’re all in danger if we don’t find the traps. You don’t see me holding onto armor I can’t use.
Random VLDL that fits nicely: https://m.youtube.com/watch?v=WKr7K6pe83w&pp=ygUWVmxkbCBmYWlsZWQgcGVyY2VwdGlvbg%3D%3D
Make the lens also go above that rule, because that rule sucks if the dm is adding a lot of traps above 20.
No, it doesn’t. That’s precicely what classes are for. Everyone has their job and the rogue’s job is to finde traps and deal sneak attack damage. You don’t see the rogue going around demanding second wind, action surge and heavy armor, now do you?
You don’t see the rogue going around demanding second wind, action surge and heavy armor, now do you?
I mean ‘sneak attack totally applies here’ is the classic ‘rogue doing fighter things’ trope.
Stuff like this is why games usually end by the 6th session.
See also: rogue steals from the party because “It’s what my character would do!” but gets upset when my barbarian kills them afterwards for the same reason.
That doesn’t seem like the same thing at all. Can you elaborate?
Both are example of stubborn group members who need to be flexible and work well with others.
The fighter in my story is the rogue in your story? That makes sense.
Yes indeed!
Berserker rage is a helluva drug
Did you let him become chief trap finder? That’s a quick way to get the item back.
Hah, I should have. I do remember letting him search first once and being petty about it. “Oh, you got a 12? A whole twelve? Woowwwww. I’m going to take 10 and get a, let’s see- twenty-two. Would be a 27 if only I had some sort of magical equipment boost”
(For those of you who don’t remember, “take 10” was a 3e rule where you can opt to treat the roll as if you’d rolled a 10, so long as you’re not in immediate danger. https://www.d20srd.org/srd/skills/usingSkills.htm )
edit: fixed typo that reversed meaning
so long as you’re in immediate danger.
*not in immediate danger
Which got even more OP in 5e, at least for the rogue.
TBF, that’s pretty much what every rogue I know would say
Proper min/max-ers will set aside their ego, and coordinate swapping the item as necessary. So thankful I’ve got a group with zero ego issues.
It requires attunement
Druid: You wanna try it
Fighter: Yeah let’s see what happens
Both: grab item together
It splits in two, and both weapons now gain a downside as they broke the magic holding the power in balance between the two states.
The Druid loses bonus actions on hits below 10 or when surrounded.
The fighter lets out a massive roar that causes all neaby targets to focus him when he lands a critical hit.
One side becomes staff, one side becomes spear.
Its rather unwieldy.
Which bit of the spear, though? Cause a spear is just a staff with a pointy bit on the top, so if you’ve got the pointy bit, then it’s just a spear. If not, you’ve got a staff.
Tip or stern of either.
Hand that is closest.
Oh, so it is a swinger party.
They merge into a grotesque tree with a moving face that makes a sound when ever a breeze occurs “kill me… kill me…”
Meanwhile, the Rogue with a bag of holding: “What staff/spear are you guys talking about?”
You mean the rogue with an epic, OP bag of holding that steals things automatically.
Russian world war 1 strategy of having a dead mate. When your friend dies you pick up his weapon and continue on.
Throw it between each other between attacks; fighter makes his attacks, then tosses it to the druid to make his attacks, and then he tosses it back, and so on and so forth
They give it to the Rogue because they’re both convinced it’s cursed