Make a shit river that keeps them all too sick to travel. I’m not kidding. Have all the sewage dump into a canal that runs through the poor industrial district and fill it with coal power plants and landfills. You can also put only one road going in and out, and make it very difficult to get to the rich part of town from the poor part. You can also make people even more sick by having a special water system only for the poor district that just sucks in the shit water from the rich district and discharges it back into the same canal. Now of course, this will make people extremely sick so you need a lot of hospitals in the poor district but unfortunately you can’t make them cause massive medical debt that make people more tied to their jobs.
“in this video essay I will describe the pervasive conditions in our current society and their roots…”
You mean how Qatar did to their guest workers when they built the 2022 Football Stadiums?
Fuck Reddit and Fuck Spez.
Is there a game mechanic for funding right-wing populism and making the rejection of education a badge of belonging?
Buying video games from big corporations IS a mechanic for funding right-wing populism, but every time you say that in a public space people who are defensive about their vidya games get reaaallllly touchy.
Yeah, fluff me for wanting to experience non-traditional forms of art, right? I should just be cultured and go to a museum or a gallery. Oh look: https://www.sifter.com.au/post/hollow-knight-silksong-will-be-playable-at-acmi-game-worlds-exhibit-in-melbourne
Was Hollow Knight published by a big corporation?
You’re an unpleasant person.
Sorry I made you feel a moment of discomfort as you realized what I’m actually talking about and how you’re just so ready to fight someone online that you jump on a bandwagon of aggression against others because it’s fun and makes you no different than the people you claim to despise in other contexts.
Pro-tip, If you retreat to deeper and smaller social bubbles you can avoid ANY unpleasant interactions at all.
Yea wow, you’re doing a great job of proving my point! Look at you go! So talented!! Woah!
>misses the joke >complains about other people >gets downvotes
It would have been easier to just say:
“That’s coming with the update that adds Call of Duty and Fortnite into the game.”
I think there is a NIMBY policy that encourages people to use less public transit. Idk about the sequel.
Withdraw law enforcement and non essential medical services from your slum area. Public transportation needs to be sparse and inconvenient. Don’t offer any shopping or entertainment services (this means the bums will stink up nice parts of the city but in turn they’ll be forced to pay premium prices and cover transportation). If none of that helps just bomb another city and allow its now desperate inhabitants to come over but don’t acknowledge their education certificates and alienate them where possible so they have a hard time benefiting from any sort of community (while contributing to it substantially).
This comment goes hard.
I sure hope this isn’t something that regularly occurs throughout many civilizations over the past few thousand years.
It’s not even every few thousand years. There’s always a system like this. Always. Serfdom, slavery, colonialism are all just systems of oppression. It goes back thousands of years, well into the beginning of recorded history.
Globalism just made it so you didn’t have to see the other people. Technofeudalism just means they don’t have to see you.
Related/unrelated.
I played Sim City at an early age and ever since then I’ve always looked at riots and large-scale social unrest as a failure on the part of the player. IE: if you are tasked with running, managing and creating policy and housing and jobs for your citizens, and then they riot or protest, it’s because YOU fucked up.
I cannot fathom how this basic, simple “game mechanic” has been lost across such a large swath of the population.
I read well more than half of this before I realized it was not advice for Cities Skylines. lol
This is about half of it. The “winning” city Magnasanti (pop 6 million, city stands for 50 thousand years):
Technically, no one is leaving or coming into the city. Population growth is stagnant. Sims don’t need to travel long distances, because their workplace is just within walking distance. In fact they do not even need to leave their own block. Wherever they go it’s like going to the same place.
There are a lot of other problems in the city hidden under the illusion of order and greatness: Suffocating air pollution, high unemployment, no fire stations, schools, or hospitals, a regimented lifestyle – this is the price that these sims pay for living in the city with the highest population. It’s a sick and twisted goal to strive towards.
The ironic thing about it is the sims in Magnasanti tolerate it. They don’t rebel, or cause revolutions and social chaos. No one considers challenging the system by physical means since a hyper-efficient police state keeps them in line. They have all been successfully dumbed down, sickened with poor health, enslaved and mind-controlled just enough to keep this system going for thousands of years. 50,000 years to be exact. They are all imprisoned in space and time. – Vincent Ocasla, while explaining the reason why he wanted to create Magnasanti.
Give preferential tax treatment to income from investment, remove any regulations on trading on housing real estate or land ownership concentration, and lower interest rates to made passive investment strategies unappealing thus incentivising wealthier people to go into assets such as real estate, so that over time house prices shoot up and lower income people stop being able to move and they and their descendants are stuck doing low income jobs.
Certainly that’s how it works in real life, though I’m not sure of Cities Skyline has a deep enough simulation for that.
Read The Power Broker
Get off of Lemmy Trump, you’re drunk
But that’s a reddit screenshot.
This game removed landlords to fix high rent cost issue lol. if only life imitates art
The board game Monopoly was designed to mock landlords and call out the greed and cruelty inherent in the real estate market.
Has Cities Skylines inadvertently done the same?They did a lot more than that. The simulation in Cities Skylines 2 was so broken at the beginning that people couldn’t afford their rent but at the same time demanded better housing. The patch that fixed that essentially had „Removed landlords“ in its patch notes.
Isn’t it also true that they tried to put realistic parking lots in the game but it made it ugly and impossible to play?
I personally doubt it. They paid lots of attention to roads that mimick traffic well which has a similar effect.
No, it’s true: the cars in Cities Skylines fold up like George Jetson’s car when they arrive at their destination. The devs found that if they actually included realistic amounts of parking, it would ruin the aesthetics and urban feel of the city (much like it does in real life). Nobody wants to play “Suburbs: low-rise NIMBY edition!”
A dystopian city builder with accurate parking and traffic and pedestrian fatalities would be kinda rad
I’ve been wanting to make a Free Software city building game that’s accurate enough to also be a city planning / traffic engineering tool, but my lack of motivation has sabotaged me.
Make one where you design a street system and vehicles to kill as many pedestrians as possible.
Make the victory condition look like the US.
Just have fun with it.
Cities Skylines is the first domino on the new boom of people caring about city planning, walkability, public transit, micro-mobility, etc.
People build extremely dense cities then go “wait but traffic” dig into how to fix it and ultimately end up building far less car dependency into their cities as the easiest solution
If only they have Afterdark, plaza, and park life build into the base game.
Also the first step in realizing that suburbs will strangle your city and its economy due to the low density (and therefore lower tax revenue), high traffic demands, and high service costs compared to more dense parts of the city.
SimCity was released in 1989. It’s essentially the same game as Cities Skylines.
Absolutely isn’t the same.
SimCity: open-ended city building game.
Cities Skylines: open-ended city building game.
The big difference between any Sim City game and Cities Skylines is Cities Skylines has an extremely in-depth traffic simulation that actually punishes bad road design and encourages non-car modes of transit. Meanwhile Sim City always made nods to traffic, it never bothered with actual per person routing where you can focus on tweaking a single intersection for hours trying to get it to flow nicely
One thing SimCity (except 2013) has is much better city management system. In C:S it feels almost trivial compared to SimCity.
Call of duty: first person shooter
Doom 1993: first person shooter
They are essentially the same game!
You can see design evolution. It wouldn’t be too hard to describe C:S as Sim City 5.
Same genre for sure, totally different game in how it functions. It’s like saying Quake is the same as Call of Duty because you shoot things.
The people who made Cities: Skylines previously made a public transit business game series called Cities in Motion. Skylines was started from that point design wise, so it makes sense that it’s a transit heavy game.
I actually had played Cities in Motion and Cities in Motion II before Cities Skylines was released. The first Cities in Motion is actually really well done, the second one feels too much like a city builder that doesn’t want to be a city builder
And Cities: Skylines succeeded because EA shit the bed with SimCity.
to clarify: the game monopoly plagiarized was created to mock landlords (the game in question is The Landlord’s Game)
It’s so annoying that this incorrect fact is repeated so much. Thank you for correcting it.
The way Cities Skyline saved this was by making unions and a policy called “smart industry” because it was a real problem
Kinda reminds me of a thought I had in Factorio. I was flame throwering trees to get then the hell out of my way, and I thought that this was a little on the nose about how manufacturing might actually work - fuck the environment it’s keeping me from growing my factory!
Isn’t colonialism sucking the between-the-lines premise of Factorio? You arrive on a new planet which already has a local population. You start collecting resources, building factories&shit there, polluting the hell out of the air around you. Locals get pissed and start attacking you, you kill them without ever considering them sentient beings. At some point, you also kinda have to also reduce everything and everyone within the range of your artillery to ashes - even before they become hostile. In the process you keep polluting the air until it is black with soot, destroy entire ecosystems for land or resources, turn water into sludge. The only thing missing to make it more realistic is enslaving the locals to work for you. It’s really grim if you think about the gameplay that way.
In the Space Age DLC you literally have to enslave the biters, they produce eggs that you need to advance in the science tree.
Ah cool. Horrifying, but cool in a meta way, as in it just proves my point. I stopped playing way before the DLC because it was too difficult for me already :)
It’s pretty explicit. The local aliens attack you when aggravated by the pollution from your factory.
Oh, yeah, once you break down everything happening in Factorio or Satisfactory, it’s pretty quickly apparent that you’re the bad guy in this story. I often hum “Paved Paradise, put up a parking lot” while playing them.
Similar experience in Dyson sphere program. By the time you’re advanced enough to build a Dyson sphere, you’ve likely paved over the oceans and destroyed all the trees. The resources of the planet are completely tapped dry and you’re bringing in raw materials from all over the galaxy to continue building the Dyson sphere, and killing the local inhabitants of most systems to do it.
And the endgame literally gives us a glimpse of what a type 2+ civilization would do: your planet has iron, so your entire planet’s mission is to produce iron plates. We will destroy all terrain and life to put as many conveyor belts and smelters as possible. Nothing else matters.
Your planet has iron and stone, so you will make reinforced concrete so that we may more efficiently exploit other planets. And when you’re out of the resources we need we will leave you barren and forgotten.
And we’ll use the remains of your planet to build a giant planet killing machine.
I’my first playthrough of Satisfactory, I was like “I’m gonna leave these trees up to not completely ruin this area and make things look nice.” After a few playthroughs I was full on “is it faster to use explosive rebar or cluster bombs to remove the trees?”
Invest in AI, robotics
In CS1 you can still grow the economy with industry and offices. Various typess of industry need various types of education. Idk about CS2 though.
Get this man a position in the Trump Whitehouse!