• Aceticon@lemmy.dbzer0.com
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    2 days ago

    Give preferential tax treatment to income from investment, remove any regulations on trading on housing real estate or land ownership concentration, and lower interest rates to made passive investment strategies unappealing thus incentivising wealthier people to go into assets such as real estate, so that over time house prices shoot up and lower income people stop being able to move and they and their descendants are stuck doing low income jobs.

    Certainly that’s how it works in real life, though I’m not sure of Cities Skyline has a deep enough simulation for that.

  • Uriel238 [all pronouns]@lemmy.blahaj.zone
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    3 days ago

    In Surviving Mars, I had a similar problem.

    SM unlike the usual city builders, builds a command economy and starts with no colonists (just drones) and then they show up ten or twenty at a time. There are no higher salaries or higher standards of living; what they make for the community is there for everyone.

    And then I directed them to build a university. Education was open to everyone. PHDs for everybody!

    But then everyone wanted to be a scientist or engineer. It wasn’t enough to be smart yet stuck with the job of grocery operator, or in freight inventory management. They wanted to use their newly developed skills, and explore strange new worlds and seek out new life and civilizations (even if in the lab rather than by starship)

    Underemployment was a factor, and my custodial staff empowered with degrees in philosophy would lose morale and eventually go renegade (turn to crime) when I forced them to just continue to work the cranes and stock the grocery shelves.

      • jacksilver@lemmy.world
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        3 days ago

        Basically every comicbook heroes rouges gallery.

        I think Batman may have the most (Posion Ivy, Harley Quinn, Scarecrow, Hugo Strange, I think Manbat, maybe Freeze).

    • Venus_Ziegenfalle@feddit.org
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      3 days ago

      That’s where the android breakthrough comes in handy. Just a locked down slave dome without any non essential services and only inhabited by androids.

  • JackbyDev@programming.dev
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    4 days ago

    In CS1 you can still grow the economy with industry and offices. Various typess of industry need various types of education. Idk about CS2 though.

  • markovs_gun@lemmy.world
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    4 days ago

    Make a shit river that keeps them all too sick to travel. I’m not kidding. Have all the sewage dump into a canal that runs through the poor industrial district and fill it with coal power plants and landfills. You can also put only one road going in and out, and make it very difficult to get to the rich part of town from the poor part. You can also make people even more sick by having a special water system only for the poor district that just sucks in the shit water from the rich district and discharges it back into the same canal. Now of course, this will make people extremely sick so you need a lot of hospitals in the poor district but unfortunately you can’t make them cause massive medical debt that make people more tied to their jobs.

  • Godric@lemmy.world
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    4 days ago

    Immigration, duh! You get uneducated immigrants to do those jobs, over time they become educated, so you get more immigrants. At the end of the day, you have a vibrant city with more workers for every job, and better food besides.

  • Zenith@lemm.ee
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    4 days ago

    The way Cities Skyline saved this was by making unions and a policy called “smart industry” because it was a real problem

  • Venus_Ziegenfalle@feddit.org
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    4 days ago

    Withdraw law enforcement and non essential medical services from your slum area. Public transportation needs to be sparse and inconvenient. Don’t offer any shopping or entertainment services (this means the bums will stink up nice parts of the city but in turn they’ll be forced to pay premium prices and cover transportation). If none of that helps just bomb another city and allow its now desperate inhabitants to come over but don’t acknowledge their education certificates and alienate them where possible so they have a hard time benefiting from any sort of community (while contributing to it substantially).

    • JacksonLamb@lemmy.world
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      3 days ago

      This is about half of it. The “winning” city Magnasanti (pop 6 million, city stands for 50 thousand years):

      Technically, no one is leaving or coming into the city. Population growth is stagnant. Sims don’t need to travel long distances, because their workplace is just within walking distance. In fact they do not even need to leave their own block. Wherever they go it’s like going to the same place.

      There are a lot of other problems in the city hidden under the illusion of order and greatness: Suffocating air pollution, high unemployment, no fire stations, schools, or hospitals, a regimented lifestyle – this is the price that these sims pay for living in the city with the highest population. It’s a sick and twisted goal to strive towards.

      The ironic thing about it is the sims in Magnasanti tolerate it. They don’t rebel, or cause revolutions and social chaos. No one considers challenging the system by physical means since a hyper-efficient police state keeps them in line. They have all been successfully dumbed down, sickened with poor health, enslaved and mind-controlled just enough to keep this system going for thousands of years. 50,000 years to be exact. They are all imprisoned in space and time. – Vincent Ocasla, while explaining the reason why he wanted to create Magnasanti.

    • ameancow@lemmy.world
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      4 days ago

      Related/unrelated.

      I played Sim City at an early age and ever since then I’ve always looked at riots and large-scale social unrest as a failure on the part of the player. IE: if you are tasked with running, managing and creating policy and housing and jobs for your citizens, and then they riot or protest, it’s because YOU fucked up.

      I cannot fathom how this basic, simple “game mechanic” has been lost across such a large swath of the population.

    • Crozekiel@lemmy.zip
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      4 days ago

      I read well more than half of this before I realized it was not advice for Cities Skylines. lol

    • Remember_the_tooth@lemmy.world
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      4 days ago

      This comment goes hard.

      I sure hope this isn’t something that regularly occurs throughout many civilizations over the past few thousand years.

      • Rancor_Tangerine@lemmy.world
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        4 days ago

        It’s not even every few thousand years. There’s always a system like this. Always. Serfdom, slavery, colonialism are all just systems of oppression. It goes back thousands of years, well into the beginning of recorded history.

        Globalism just made it so you didn’t have to see the other people. Technofeudalism just means they don’t have to see you.